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Problem with networking in photon
Hi, I'm a true newbie trying to see how bootcamp multi player works but I can't get bootcamp multi player to work. i get that error with photon multi player:
Here are the errors i get.
Internal compiler error. See the console log for more information. output was: Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in :0 at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in :0 at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in :0 at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in :0 at Mono.CSharp.Driver.LoadReferences () [0x00000] in :0 at Mono.CSharp.Driver.Compile () [0x00000] in :0 at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in :0
and
NullReferenceException: Object reference not set to an instance of an object Mono.Cecil.Metadata.MetadataStreamCollection.GetHe ap (System.String name) Mono.Cecil.Metadata.MetadataStreamCollection.get_S tringsHeap () Mono.Cecil.Metadata.MetadataReader.TerminateMetada taRoot (Mono.Cecil.Metadata.MetadataRoot root) Mono.Cecil.Metadata.MetadataRoot.Accept (IMetadataVisitor visitor) Mono.Cecil.Binary.ImageReader.VisitCLIHeader (Mono.Cecil.Binary.CLIHeader header) Mono.Cecil.Binary.CLIHeader.Accept (IBinaryVisitor visitor) Mono.Cecil.Binary.Image.AcceptIfNotNull (IBinaryVisitable visitable, IBinaryVisitor visitor) Mono.Cecil.Binary.Image.Accept (IBinaryVisitor visitor) Mono.Cecil.Binary.ImageReader.Read (Mono.Cecil.Binary.Image img, System.IO.Stream stream) Mono.Cecil.Binary.ImageReader.Read (System.String file) Rethrow as BadImageFormatException: Invalid PE file Mono.Cecil.Binary.ImageReader.Read (System.String file) Mono.Cecil.AssemblyFactory.GetAssembly (System.String file) UnityEditor.AssemblyHelper.ExtractAllClassesThatIn heritMonoBehaviourAndScriptableObject (System.String path, System.String[]& classNamesArray, System.String[]& classNameSpacesArray)
Can someone please help?
Thank you.
hey, I know its a few years later, but how did you solve this issue?