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Question by gregzo · Jan 12, 2012 at 10:11 PM · javascriptvariablevalue

Typing a value, not a var, syntax in js?

Hi to all! Silly sintax problem: I need to pass a UInt16 value to a function. How can I do it without defining a UInt16 var before?

For the moment I have to do this :

 var one : UInt16 = 1;
 var oneUInt16Bytes : Byte[] = BitConverter.GetBytes(one);

Many thanks!

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Answer by Bunny83 · Jan 18, 2012 at 12:36 PM

I think the only way in UnityScript is to use a temp variable since UnityScript doesn't have a value-type cast operator (only the as-cast which only works for reference types).

Implicit casting doesn't help since the BitConverter have an overloaded function for every type. To enforce a uint16 parameter you need to pass a variable of that type.

ps. It would be better when you include the line of code you're trying to get to work. Feel free to edit your question.

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avatar image gregzo · Jan 18, 2012 at 09:55 PM 0
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Thanks a bunch, I was afraid of posting code that looked silly because I was declaring a variable simply to type it before passing it to BitConverter. Looks like I was using the only way! I should have been more clear in my question, sorry. Now edited.

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Answer by Kryptos · Jan 12, 2012 at 10:31 PM

Well just do:

 MyFunction( 3 );

If the signature of MyFunction is

 MyFunction( UInt16 val );

Then it will be implicitly converted (I guess, since it is so in C#). If it is not the case (compilation or runtime raising a warning or an error), then cast it:

 MyFunction( (UInt16) 3 );
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avatar image gregzo · Jan 12, 2012 at 10:47 PM 0
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Sorry, I should have been more precise: I am using BitConverter.GetBytes(), which doesn't know the type you're passing to it...

avatar image gregzo · Jan 18, 2012 at 11:24 AM 0
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