Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Todd0824 · Jul 14, 2015 at 06:29 AM · unity 5javascriptvariableglobal

Variable Not Changing.

Hi all, I've bumped in to another problem. So I have a variable here:

 private var currentNode : GameObject;

And I have two functions:

 function MarkingCurrentAsClosed()
 {
     var nodeInfo : NodeInfo = currentNode.GetComponent(NodeInfo);
     nodeInfo.isCurrent = true;
     nodeInfo.Closed = true;
 }
 #------------------------------------------
 public function PickAndMove()
 {
     var leastFCost : int;
     var leastCostNode : GameObject;
     
     for(Node in openList)
     {
         var nodeInfo : NodeInfo = Node.GetComponent(NodeInfo);
         if(leastFCost == 0)
         {
             leastFCost = nodeInfo.F;
             leastCostNode = Node;
         }
         
         else
         {
             if(leastFCost > nodeInfo.F)
             {
                 leastFCost = nodeInfo.F;
                 leastCostNode = Node;
             }
             
             if(leastFCost <= nodeInfo.F)
             {
                 leastFCost = leastFCost;
             }
         }     
     }
     
     var currentNodeInfo : NodeInfo = currentNode.GetComponent(NodeInfo);
     currentNodeInfo.isCurrent = false;
     currentNode = leastCostNode;
 }

 

As you can see, in the function "PickAndMove" I have changed the value of "currentNode" to the value in "leastCostNode".

 currentNode = leastCostNode;

And when I tested this, I discovered that the value of currentNode is not changing, do I have to make something like Global or Public, And what am I doing wrong? Any Answer or related unity Forms will be appreciated.

Full script:

 import System.Collections.Generic;
 
 private var Nodes : GameObject[];
 private var currentNode : GameObject;
 private var targetNode : GameObject;
 private var Coordinates = new Array (); 
 private var reachTarget : boolean = false;
 public var startProject : boolean = false;
 private var firstEntering : boolean = true;
 private var Update : boolean = false;
 private var openList : List.<GameObject> = new List.<GameObject>();
 
 function Start() 
 {
     AssignCoords();
     Nodes = GameObject.FindGameObjectsWithTag("Node");    
 }
 
 function FixedUpdate () 
 {
     if(startProject == true)
     {
         if(reachTarget == false)
         {
             
             Astar_Pathfinding();
         }
     }
 }
 
 function Initialize()
 {
     for(Node in Nodes)
     {
         var nodeInfo : NodeInfo = Node.GetComponent(NodeInfo);
         if(nodeInfo.isStart == true)
         {
             currentNode = Node;
         }    
         
         if(nodeInfo.isEnd == true)
         {
             targetNode = Node;
         }
     }
 }
 
 function AssignCoords()
 {
     Coordinates.length = 8;
     Coordinates[0] = Vector3(0,0,1);
     Coordinates[1] = Vector3(1,0,1);
     Coordinates[2] = Vector3(1,0,0);
     Coordinates[3] = Vector3(1,0,-1);
     Coordinates[4] = Vector3(0,0,-1);
     Coordinates[5] = Vector3(-1,0,-1);
     Coordinates[6] = Vector3(-1,0,0);
     Coordinates[7] = Vector3(-1,0,1);
 }
 
 function Astar_Pathfinding()
 {
     if(firstEntering == true)
     {
         Initialize();
         firstEnetering = false;
     }
     
     MarkingCurrentAsClosed();
     AnalyzeAdjacentsBlocks();
     PickAndMove();
 }
 
 function MarkingCurrentAsClosed()
 {
     var nodeInfo : NodeInfo = currentNode.GetComponent(NodeInfo);
     nodeInfo.isCurrent = true;
     nodeInfo.Closed = true;
 }
 
 function AnalyzeAdjacentsBlocks()
 {
     var currentNodeInfo : NodeInfo = currentNode.GetComponent(NodeInfo);
     
     for(i = 0; i < Coordinates.length; i++)
     {
         for(Node in Nodes)
         {
             var nodeInfo : NodeInfo = Node.GetComponent(NodeInfo);
             if(Node.transform.position == currentNode.transform.position + Coordinates[i] && nodeInfo.Closed == false)
             {                
                 if(nodeInfo.Opened == true)
                 {                    
                     var beforeG : int = nodeInfo.G;
                     var beforeF : int = nodeInfo.F;
                     
                     nodeInfo.FindingH(targetNode);
                     nodeInfo.FindingG(i);
                     nodeInfo.FindingF(currentNodeInfo.F);
                     
                     if(Update == true)
                     {
                         nodeInfo.UpdatingCosts();
                         Update = false;
                     }
                     
                     CompareNode(Node, nodeInfo.tG, nodeInfo.tF, beforeG, beforeF);
                 }
                 
                 else
                 {
                     nodeInfo.Opened = true;
                     openList.Add(Node);
                     nodeInfo.Parent = currentNode;
                 
                     if(targetNode != null)
                     {    
                         nodeInfo.FindingH(targetNode);
                         nodeInfo.FindingG(i);
                         nodeInfo.FindingF(currentNodeInfo.F);
                         nodeInfo.UpdatingCosts();
                     }    
                 }
             }
         }
     }
 }
 
 function CompareNode(Node, newG, newF, beG, beF)
 {
     if(newF > beF)
     {
         return;
     }
     
     else
     {
         Update = true;
     }
 }
 
 public function PickAndMove()
 {
     var leastFCost : int;
     var leastCostNode : GameObject;
     
     for(Node in openList)
     {
         var nodeInfo : NodeInfo = Node.GetComponent(NodeInfo);
         if(leastFCost == 0)
         {
             leastFCost = nodeInfo.F;
             leastCostNode = Node;
         }
         
         else
         {
             if(leastFCost > nodeInfo.F)
             {
                 leastFCost = nodeInfo.F;
                 leastCostNode = Node;
             }
             
             if(leastFCost <= nodeInfo.F)
             {
                 leastFCost = leastFCost;
             }
         }     
     }
     
     var currentNodeInfo : NodeInfo = currentNode.GetComponent(NodeInfo);
     currentNodeInfo.isCurrent = false;
     currentNode = leastCostNode;
 }
 


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How do you achieve variables and functions that are global between scenes? What is the BEST way? 1 Answer

How to make a GLOBAL variable in javascript (Unity) 0 Answers

Global variables - static keyword ? UnityScript? javascript? 1 Answer

GetComponent, What is it ? 1 Answer

Is there any way to edit variables inside other scripts without declaring them as static? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges