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Why My imported OBJ in Unity 4.21 always now are See through and import laying down?
I recently switched from 4.1.5 to 4.2
It's awesome except i'm having problems importing OBJ files.
For example a DAZ 3D V4 which i was able to import fine in 4.1.5.
Now in this new version, when i import her it's weird her body has this weird mutating see through visual effect, also the textures don't work even though i have collected textures and an MTL file too.
And another interesting thing is for some reason now when i load the OBJ to viewport, it is laying down on its back.. it's not standing up. what's up with that?
Ok, I'm macos x user with unity 4.2.1
Answer by Taryndactyl · Sep 03, 2013 at 04:33 PM
The "see through" you're probably talking about can be solved by recalculating the Normals in your 3D content application. The rotation being inconsistent is due to different Coordinate systems.
I don't have any knowledge with DAZ but in to solve this problem you most likely rotate the object 90º in DAZ then either, apply that rotation then rotate -90º and export or you can export and rotate in Unity.
Awesome answer. Thanks!!! Although about the coordinate thing. I wasn't getting this problem before. so it's weird
How do i recalculate Normals? the only option about Normals in the OBJ export settings is "Write normals" and i have that checked