Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by greatUnityGamer · Sep 03, 2013 at 04:03 PM · objectstransparencyimportingunity 4.2

Why My imported OBJ in Unity 4.21 always now are See through and import laying down?

I recently switched from 4.1.5 to 4.2

It's awesome except i'm having problems importing OBJ files.

For example a DAZ 3D V4 which i was able to import fine in 4.1.5.

Now in this new version, when i import her it's weird her body has this weird mutating see through visual effect, also the textures don't work even though i have collected textures and an MTL file too.

And another interesting thing is for some reason now when i load the OBJ to viewport, it is laying down on its back.. it's not standing up. what's up with that?

Ok, I'm macos x user with unity 4.2.1

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Taryndactyl · Sep 03, 2013 at 04:33 PM

The "see through" you're probably talking about can be solved by recalculating the Normals in your 3D content application. The rotation being inconsistent is due to different Coordinate systems. alt text

I don't have any knowledge with DAZ but in to solve this problem you most likely rotate the object 90º in DAZ then either, apply that rotation then rotate -90º and export or you can export and rotate in Unity.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image greatUnityGamer · Sep 03, 2013 at 05:07 PM 0
Share

Awesome answer. Thanks!!! Although about the coordinate thing. I wasn't getting this problem before. so it's weird

avatar image greatUnityGamer · Sep 03, 2013 at 05:33 PM 0
Share

How do i recalculate Normals? the only option about Normals in the OBJ export settings is "Write normals" and i have that checked

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Import Project from Asset store 6 Answers

Adding Materials to an object. 1 Answer

How do I make an imported object opaque when one side is transparent? 0 Answers

Fade into other object on touch/drag. 1 Answer

Object appears to be rotated after export 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges