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White edge around my sprites
Hey i've been drawing a few sprites in photoshop, and when I import them to Unity a little white edge appears ( I'm using SM2) I have also tryed to make it into a Alpha ( http://unity3d.com/support/documentation/Manual/HOWTO-alphamaps.html) but unsuccessfully, would anyone be able to explain how i could import my sprites without getting that white edge?
Do your sprites look bad in the inspector, or actually in game? $$anonymous$$ake sure the wrap mode is set to clamp.
Answer by Wyern1 · Sep 28, 2011 at 05:20 PM
Checkout this post:
http://answers.unity3d.com/questions/10302/messy-alpha-problem-white-around-edges.html
It also happened to me and that worked.
Answer by Alaro · Sep 30, 2011 at 06:00 PM
hmm cant seem to install the ¨free plugin¨ to my photoshop
Answer by Jaro · Sep 19, 2013 at 09:34 AM
In Unity 4.2.1f check Alpha is Transparency in Advance Texture Type
Answer by Programmer-Tau · Nov 01, 2013 at 07:01 AM
For the white edges caused by filtering, going to Photoshop and treating the image is one option, though kind of cumbersome if you have a lot of textures given to you by a lot of artists.
Here's another tool I made that does the something similar that also solves this issue, right in Unity. https://www.assetstore.unity3d.com/#/content/12338