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Question by sanamdehghan · Dec 20, 2011 at 12:42 AM · audiosound effects

Sound effect issues

Hi all, I'm making a board and in one scene a die will be thrown and I want to add a sound effect for that to release the reality of it. However, I want the sound effect plays after some seconds that scene starts to run. How can I do it? Thanks for your help

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Answer by Zergling103 · Dec 20, 2011 at 01:42 AM

 using UnityEngine;
 using System.Collections;

 [RequireComponent(typeof(AudioSource))]
 public class DelayedAudioSource : MonoBehavior {

     public float delayInSeconds = 0;
     private float clock = 0;
 
     void Start() {
         audio.Stop();
         audio.enabled = false;
         clock = Time.time;
     }

     void Update() {
         if(Time.time - clock > delayInSeconds) {
             audio.enabled = true;
             audio.Play();
             enabled = false;
             
         }
     }
 }
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avatar image sanamdehghan · Dec 20, 2011 at 01:59 PM 0
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Thnaks. It helped a lot :)

avatar image Zergling103 · Dec 21, 2011 at 05:41 AM 0
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