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Question by PinguIsOP · Nov 22, 2018 at 10:44 PM · audiosound effects

Best way to do 3D audio for lots of gameobjects

So In my game there's usually 100+ units fighting at once and I want them to have 3d sound effects when fighting. Each unit is independent so i don't know where the fights will take place and there's always little fights away from the main clump. So I'm not sure how to implement the sound effects, would it be better just to give each there own audio source? Or is there some other way to do it.

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