Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by teach_me · Jun 05, 2015 at 04:11 PM · 2dscripting problemfollowdelay

How to make a gameObject follow another one with delay and variable speed?

Hello everyone. I want to make it so that when a gameObject ("Player") controlled by the player moves, a second one ("Secondary"), after a brief delay, starts moving from a set distance, following it, such that the distance between the two remains the same after the second gameObject stops. The idea is that Secondary will always go to a point y = ([current Player position] - 1.9) even after Player stops moving.

These are the two C# scripts I used, however, the second one only makes the second gameObject appear at the set distance after the delay, without displaying movement. How could I fix this, so that Secondary is shown moving? Thank you in advance.

First script:

public class PlayerMovement : MonoBehaviour { public float speed = 1f;

 void Start () {
 
 }

 void Update () {
     if (Input.GetKey (KeyCode.D))
         transform.position += new Vector3 (speed * Time.deltaTime, 0.0f, 0.0f);
     if (Input.GetKey (KeyCode.A))
         transform.position -= new Vector3 (speed * Time.deltaTime, 0.0f, 0.0f);
     if (Input.GetKey (KeyCode.W))
         transform.position += new Vector3 (0.0f, speed * Time.deltaTime, 0.0f);
     if (Input.GetKey (KeyCode.S))
         transform.position -= new Vector3 (0.0f, speed * Time.deltaTime, 0.0f);
 }

}

Second script:

public class SecondaryMovement : MonoBehaviour { Transform pos; public float timer = 0; public float delay = 1f;

 void Start () {
     pos = GameObject.Find("Player").transform;
 }

 void Update () {
     timer -= Time.deltaTime;
     if (timer <= 0) {
         transform.position = new Vector3 (pos.position.x, pos.position.y - 1.9f, transform.position.z);
         timer = delay;
     }
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hellium · Jun 05, 2015 at 04:29 PM 0
Share

I would have used a system of triggers ins$$anonymous$$d. When your "follower" is outside your player's trigger, he follows him, when the follower enters the player's trigger, he stops. T

Tuto about triggers in Unity (with 3D objects, but works the same way)

$$anonymous$$onoBehaviour.OnTriggerEnter2D(Collider2D)

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Duugu · Jun 05, 2015 at 05:02 PM

transform.position = new Vector3 (pos.position.x, pos.position.y - 1.9f, transform.position.z);

This line moves your secondary object instantly to the position of you primary object.

Have a look at Vector3.Lerp to move your object slowly.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

smooth follow 2d camera runner ios 0 Answers

Ground dash is like a teleport 0 Answers

2D Linked Portals 0 Answers

2D character movement is jittery (top-down) 1 Answer

How do I flip the character when an object is infront/behind it? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges