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Question by fdisnothere · Apr 12 at 09:25 AM · 2dscripting problem

How do I flip the character when an object is infront/behind it?

I am making a 2d game and I have an enemy and player, I'm trying to make a Flip script that swaps two objects positions if another object is in front or behind it, but it just keeps flipping continuosly. Here's what I have:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class NearestLocation : MonoBehaviour
 {
     public Transform enimy;
 
     public Transform otherPlr;
 
     public Vector3 tempPos;
 
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     private void FixedUpdate()
     {
         if (otherPlr.position.x > enimy.position.x)
         {
             Swap(); return;
         }
         else if (otherPlr.position.x == enimy.position.x)
         {
             return;
         }
         else
         {
             Swap(); return;
         }
     }
 
     public void Swap()
     {
         tempPos = enimy.transform.position;
 
         enimy.transform.position = this.transform.position;
 
         this.transform.position = tempPos;
     }
 }
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Answer by MarekRimal · Apr 12 at 04:38 PM

Yes, you are swapping them whenever they dont have the same x coordinate. So they are swapping all the time.

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avatar image fdisnothere · Apr 12 at 07:37 PM 0
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How can I fix this?

avatar image fdisnothere · Apr 12 at 07:38 PM 0
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I'm trying to make it flip only once

avatar image MarekRimal fdisnothere · Apr 12 at 09:23 PM 0
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So do you want to swap them when the player is behind the enemy or when he is in front of the enemy?

avatar image MarekRimal fdisnothere · Apr 12 at 09:25 PM 0
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I am not really sure what you want to achieve. If you want to swap them only once no matter who is in front of another then you can use a bool. Initialize the bool to false and after first swap set it to true. Then do the swap only if the bool is false.

avatar image fdisnothere MarekRimal · Apr 12 at 10:50 PM 0
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Ok! That is a good idea, I'll try it.

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