Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tsequier · Jul 27, 2018 at 07:43 PM · vroculussteam

Haptics/Vibrations only with OpenVr

Hello ! I am currently working on a VR project with OpenVr, and without any other plugIn (SteamVr or OVR), and I was wondering how I could make the controllers vibrate using only OpenVr. Is it possible ? Or do I have to use SteamVr plugIn or OVR ?

Thanks !

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by StudioPanko · Jan 02, 2019 at 07:32 AM

 InputDevice XRController = InputDevices.GetDeviceAtXRNode(XRNode.RightHand);
             if (XRController.IsValid)
             {
                 HapticCapabilities hapcap = new HapticCapabilities();
                 XRController.TryGetHapticCapabilities(out hapcap);
 
                 Debug.Log("DOES XR CONTROLLER SUPPORT HAPTIC BUFFER: " + hapcap.supportsBuffer);
                 Debug.Log("DOES XR CONTROLLER SUPPORT HAPTIC IMPULSE: " + hapcap.supportsImpulse);
                 Debug.Log("DOES XR CONTROLLER SUPPORT HAPTIC CHANNELS: " + hapcap.numChannels);
                 Debug.Log("DOES XR CONTROLLER SUPPORT HAPTIC BUFFER FREQUENCY HZ: " + hapcap.bufferFrequencyHz);
 
                 if (hapcap.supportsImpulse)
                 {
                     XRController.SendHapticImpulse(0, 0.5f);
                 }
             }



I'm using OpenVR on 2018.3 with HTC Vive. Managed to get s short buzz on my controller with the above code triggered in Start().

Will test further.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image mgsanders100 · Sep 15, 2021 at 01:20 PM 0
Share

Thank you StudioPanko!

A 2021 update that might be useful to others

Using openXR I got this haptic feedback code to work by changing the channel to 1 (using the oculus quest 2)

For example, 'XRController.SendHapticImpulse(1, 0.5f);

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

117 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

HTC Vive Camera Height [VRTK] [Steam VR] [Open VR] 1 Answer

SteamVR error 109 issues 1 Answer

Use Oculus Quest without steamvr,Project needs SteamVr despite using Oculus XR 0 Answers

Steam VR not playing in editor 1 Answer

How set game to Seated Experience? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges