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Use Oculus Quest without steamvr,Project needs SteamVr despite using Oculus XR
We had been developing Applications for SteamVR in combination with a Vive. We are recently migrating our project to the Oculus Quest 2 and changing the Codebase from using SteamVr to Unity XR.
For this purpose we created a new project and imported assets from the old Project with the intention of changing them to the other api.
It is important for us to use oculus Link to debug our application. We set up everything in a test Project in order to get familiar with unity XR. Oculus Link could be used there, without problems.
When I start the new Project with the old assets, the steamvr helper application opens and interacts with the quest. I will also be able to then test my Application, but it is less convenient and im worried, that steamvr might be producing problems later. This did not happen in the test scene, where I could instantly play. Im guessing at this point, that some old assets might be causing the Problem but I have no idea.
The question might be related to this, but im not sure: https://github.com/ValveSoftware/steamvr_unity_plugin/issues/1005
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