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General game effects
Hi Unity family,
I just have a general question about game effects. I am more of a programmer then an artist to keep that in mind.
I just want to get a general idea how these 2.5D games create their effects. Is it a 3D animation on each module, and the code controls what plays? Is it code based, where you create code to control transparency, scale and translation of each object?
I am a bit lost and just want to be pointed in the right direction to know what I have to learn for this and what is considered the best approach so I am on the right track.
For example this effect (on each tile):
You can create the effect via purely code, or you can do it in an animation / particles, and then play it via code.
Anything is achievable via..anything really.
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