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               Question by 
               ematahankaraman · Aug 11, 2021 at 06:38 AM · 
                animationaddforcedesign  
              
 
              Should I Use Animation or Force for Following the Path Type of Game?
I have a game design problem. Please check the image attached first. I have player frogs on the bottom side of the scene. These frogs have to follow the marked path following every key down. The map won't change, it is fixed. But I can't be sure that should I use constant animations for every changing place movement or add force for the frog's rigid body
?
 
                 
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              Answer by Mehmedcan · Aug 11, 2021 at 08:31 AM
 public Transform[] pathTransforms;
 private int placeCounter;
 
     private void Jump()
     {
         if (Input.GetKeyDown(KeyCode.J))
         {
             placeCounter++;
             transform.DOJump(pathTransforms[placeCounter].position, // jump position
                              5f, // jump power
                              1,  // #of jumps
                              1f, // duration (second)
                              false);
         }
     }
 
               @ematahankaraman You can use DoTween package for your project and DOJump() function to animate frogs jumping.
I will try it but it will be my first time with DoTween.
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