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Question by yapaysinek · Apr 07, 2016 at 05:57 PM · uigameobject3dmovescrollbar

Move GameObject between two points using Scrollbar

Hey Unity Pros,

I want to make a UI Scrollbar move my GameObject (in this case the Camera) between two points in 3D space. So for example if scrollbar.value is 0 than the Camera is at point A and if the value is 1 than its at point B. And also everything in between.

I'll look forward to your help and thanks in advance!

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Answer by Jessespike · Apr 07, 2016 at 06:01 PM

Use Vector3.Lerp to move the camera's position between two points.

 public Vector3 pointA, pointB;
 public float lerpAmt; // replace this with scrollbar.value
 void Update () {
     Camera.main.transform.position = Vector3.Lerp(pointA, pointB, lerpAmt);
 }
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avatar image Rob2309 · Apr 07, 2016 at 06:04 PM 0
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Oh well that's actually much easier than my code sample :)

avatar image yapaysinek · Apr 07, 2016 at 06:42 PM 0
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Hey Jessespike,

Ive tested the script and it works just as I wanted it to be!! Thank you for helping me out here!! :DD

avatar image battlecompanytestee · Jan 23, 2020 at 08:33 PM 0
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Thanks. This is much more concise than I thought, didn't think it would be so simple. $$anonymous$$any other uses for this too.

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Answer by Rob2309 · Apr 07, 2016 at 06:04 PM

You can just make a script which polls the state of the scrollbar in every update() if this is your problem.

 [SerializeField]
 private Vector3 posA;
 [SerializeField]
 private Vector3 posB;
 
 void Update()
 {
       float scrollBarValue = ...; //I have forgotten how to poll this sorry :D
 
       target.transform.position = posA + ((posB - posA) * scrollBarValue);
 }

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