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Question by maxhoines · Jan 25, 2018 at 09:09 AM · scripting problemscripting beginnerbool

Toggle direction

I'm making a "OneButtonGame" where i have a car that is moving forward, when pressing spacebar i want the car to move right, the next time i press spacebar it turns left, the problem im having is that the car uses both parts of the "turning script" at the same time.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class CharacterRotation : MonoBehaviour { public float turnspeed; bool direction = true;

 void Start()
 {
     turnspeed = turnspeed * Time.deltaTime;
 }


 void Update()
 {
     bool left = direction;
     bool right = !direction;

     left = Input.GetKey(KeyCode.Space);
     right = Input.GetKey(KeyCode.Space);

     if (right)
     {
         transform.Rotate(turnspeed * Vector2.up);
         Debug.Log("right");
     }
     else if (left)
     {

         transform.Rotate(turnspeed * Vector2.down);
         Debug.Log("left");
     }

     if (Input.GetKeyDown(KeyCode.Space))
     {
         direction = !direction;

     }
 }

}

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