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Question by pointless_here · Mar 31, 2020 at 10:21 PM · scripting problemscripting beginner

Script does not detach player from moving platform, have searched forum,Why is OnTriggerExit not deparenting the target object?

Script: public class MovePlatform : MonoBehaviour {

 public Transform movingPlatform;
 public Transform position1;
 public Transform position2;
 public Vector3 newPosition;
 public string currentState;
 public float smooth;
 public float resetTime;
 // Start is called before the first frame update
 void Start()
 {
     ChangeTarget();
     
 }

 // Update is called once per frame
 void Update()
 {
     movingPlatform.position = Vector3.Lerp(movingPlatform.position, newPosition, smooth * Time.deltaTime);
 }
 void ChangeTarget()
 {
     if (currentState == "Moving To Position 1")
     {
         currentState = "Moving To Position 2";
         newPosition = position2.position;
     }
     else if (currentState == "Moving To Position 2")
     {
         currentState = "Moving To Position 1";
         newPosition = position1.position;
     }
     else if (currentState == "")
     {
         currentState = "Moving To Position 2";
         newPosition = position2.position;
     }
     Invoke("ChangeTarget", resetTime);
 }
 public GameObject target = null;
 void OnTriggerStay(Collider col)
 {

     target = col.gameObject;
     target.transform.SetParent(transform, false);
 }
 void OnTriggerExit(Collider col)
 {
     GameObject target = null;
     Debug.Log("Exit Attempted");
 }

},script successfully parents the object it collides with but does not detach it upon OnTriggerExit firing public GameObject target = null;

 void OnTriggerStay(Collider col)
 {

     target = col.gameObject;
     target.transform.SetParent(transform, false);
 }
 void OnTriggerExit(Collider col)
 {
     GameObject target = null;



 }
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