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Adding primitive collider to armature from imported blender model issue
Hello,
I am fairly new to using Blender with Unity, and ran into an issue when trying to apply a primitive collider to an armature part from my Blender model. When I applied the collider to any part of the armature, the collider becomes massive.
I tried playing with some settings in the model importer, and changed values that had scales of 100 to 1, but even then the collider still scales too much. I then tried to use the default cube from blender and added a armature to it and applied the parenting, but I still got the same result when I tried to put a capsule collider on the last bone in the armature within Unity.
If there is some setting that I am forgetting to apply that someone knows of, it would be greatly appreciated if you could let me know, thanks.
Here are images from the model I am trying to add a collider to its hand, and the cube.
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