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This question was closed Feb 19, 2015 at 10:54 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by jjkiii · Feb 17, 2015 at 04:06 AM · blendermultipleblender-exportingarmature

Different Armatures Performing Different Animations

Hi, in Blender i have two different armatures on two different meshes performing two different animations at the same time. In Unity it shows both armatures doing the same animation that is meant to be only performed by one armature. I would just like to make one armature idle in the animation while the other one is performing the action.

I am relatively new to animating so i left a link of the blend file here:

This is hard to explain so i made a video here: https://www.youtube.com/watch?v=G7qQLajg5dk&feature=youtu.be

I am using the latest unity(4.6) and blender(2.68a). Thanks in advance!

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avatar image meat5000 ♦ · Feb 17, 2015 at 04:31 AM 0
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You may have linked the wrong Avatar or the wrong animations in to the Animator States.

avatar image jjkiii · Feb 19, 2015 at 02:00 AM 0
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Thanks for the help! I think it might be the avatar. i don't know how to fix it =/. if you would be so kind to help me with that or redirect me to somewhere that can help me it would be greatly appreciated =)

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Answer by meat5000 · Feb 19, 2015 at 02:07 AM

The way to do this is to use one armature alone and simply keyframe for the selected bones, not the whole armature.

To solve your problem as-is, you need to unlink the 'user' of the animations.

Click the clip armature and select reloadbody action then click the x on the Action editor action selector (You'll notice it has 3 users and becomes 2 after you click the x). Then select reload action.

Click the body armature, select reload action and click the x, then select the reloadbody animation.

Save and export.

Note that this same process can solve many other strange animation defects and also reduces filesize greatly.

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avatar image jjkiii · Feb 19, 2015 at 10:12 PM 0
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Thanks! =)

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