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Create Unity Parameter Asset? Uhhh i think?
So this is silly. I started creating a game 5 years ago. I create an *.asset file, and i use it as universal parameters. How can i create another one but have it point to a different script?
Its marked as a script able object. And i cannot for the life of me figure out how to add another one to my game. .
Answer by KitoCode · Mar 24, 2020 at 05:32 PM
[CreateAssetMenu] was the solution thanks
Note that I think 5 years ago we did not have the CreateAsset$$anonymous$$enu attribute. Back then you required a small editor script which created a new asset, usually executed from a custom menu item. Since we have the CreateAsset$$anonymous$$enu attribute the usage of ScriptableObjects has become 1000% simpler and more useful.
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