Question by 
               Agard64 · Jul 26, 2017 at 02:08 PM · 
                objectscomparison  
              
 
              How to check if any GameObject equals any other GameObject
So, I have a GoFish game that I am making in Unity and am trying to run a method that will check if any of the cards equal each other. I am competent in comparing just two GameObjects (I created a peek method to get the card's face value which was a component of the card object), but am unsure how I would compare all cards (in player1's deck) against each other at once in an easy and simplistic manner. For the record, I am comparing Substrings to do this and the GameObjects (cards) are stored in a separate script called GameManager.
Below is my code for both the peak method and the card comparison method (which is called makeBooks)
Peek
public static string peek(GameObject obj)
 {
     CardObject temp = obj.GetComponent<CardObject> ();
     string tempString = temp.GetComponent<CardObject>().face.Substring(0,1);
     return tempString; 
 }
 
               makeBooks
public static void makeBooks()
 {
     if (CardMethod.peek (GameManager.pC0).Substring (0, 1) == CardMethod.peek(GameManager.pC1).Substring (0, 1)) {
         Debug.Log (CardMethod.peek ("1-character card name is the same"));                                    }
     {
         if (CardMethod.peek (GameManager.pC0).Substring (0, 2) == CardMethod.peek (GameManager.pC1).Substring (0, 2)) 
         {
             Debug.Log ("Two-character card name is the same");
         }
     }
 }
 
              
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