- Home /
Remember animation frames when reloading model
Hi there, I use blender to make my 3d models (2.5, and yes the save-load thing does work when the import script is altered, Ive got the link to the forum post explaining it somewhere and can find it if someone wants), and would love if unity saved the frames for my split animations whenever i reloaded the model. Is this possible?
Thanks, Aralox
Answer by syclamoth · Dec 09, 2011 at 02:33 AM
I think you're not doing it in the right way! I recently finished a project with a truly absurd number of animations for the main Player character, and I had to update the animation file about once every week for almost 8 months. At the end it would've been a days work or so just to add all the existing frames back in every time I got a new set of frames from my animator, so I'm really glad this has never been a problem for me.
Whenever you add a new animation, don't try to add the file directly into Unity- copy it over the existing file in the 'assets' folder of your project, and then when you go back to Unity it'll automatically reimport it, saving your frame data!
Your answer
Follow this Question
Related Questions
Blender to Unity - Child Of Bone Constraint With FPS Reload Animation 0 Answers
How can I do frame by frame hitbox control for a 2D fighting game character? 0 Answers
Conversion warning: has translation animation. It is not supported 2 Answers
I have two animations, on the same parent object and how do i make them play at different times. 2 Answers
Animation From blender to Unity Animator - Import Error 1 Answer