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Question by Rasa · May 20, 2014 at 11:35 AM · animationanimatorcharacterblender

Animation From blender to Unity Animator - Import Error

First I did Animate[walk] for character and I did convert to Unity as FBX format.

I have applied Humanoid Rig for character in Unity, But

FBX Imported Animation Is Playing in Preview but, after it applied to the character, " IT WONT WORKS CHARACTER CLASHED ".

Whereas If I use Default animation from Unity It works well for character... what's the problem...What I have to do to Rectify this....Hope this would clear soon With You HELP...

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Answer by OllyNicholson · May 20, 2014 at 02:56 PM

There is not enough information here for people to help you out regarding 'IT WONT WORKS CHARACTER CLASHED' You would need to follow some tutorials and learn to use the Mecanim animation system. Here are some links to help guide you through setting up a character in Mecanim:

http://blogs.unity3d.com/2014/04/14/turn-your-character-into-a-player/ http://docs.unity3d.com/Documentation/Manual/MecanimAnimationSystem.html http://unity3d.com/learn/tutorials/modules/beginner/animation

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avatar image Rasa · May 21, 2014 at 05:38 AM 0
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Thanks for Reply. I Already referred these sites. I known well that how to use Animator in unity[$$anonymous$$echanim] and I did Animated my character using Default animation from Asset Store But here I'm struggling in Importing my own animation from Blender or $$anonymous$$aya. I had Imported as what I did for Default Animation from Asset Store. But It wont works.

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