Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by kipperorrell8 · Jul 07, 2019 at 06:09 AM · c#arrayinventory

How to reference UI Panels, in an array for x and y?

So my inventory is made up of 8*6 panels. i turn this into an GameObject Array, but i need my inventory shapes to read state the pannels in a kind of X and Y, this is so that the items can = somthing like x=2 and y=3 and that will spread my image over 6 panel as described. i have a basic inventory working where an item drags to one slot but i cannot work this out for the life of me any ideas?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kipperorrell8 · Jul 05, 2019 at 10:16 PM 0
Share

this is what my inventory looks like

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

[System.Serializable] public class InventoryIndex : $$anonymous$$onoBehaviour { [SerializeField] public GameObject[] Guns; [SerializeField] public GameObject[] meleeWeapons; [SerializeField] public GameObject[] Items; [SerializeField] public Texture2D[] Icons; [SerializeField] public GameObject[] Slots; [SerializeField] public Drop$$anonymous$$e[] InentorySlots; private Image SlotsImage; public static int SlotSelecton = 0; public int slotWidth = 8; public int slotHeight = 6; int TotalSlots;

 // Start is called before the first frame update
 void Awake()
 {
     InentorySlots = GetComponent<Drop$$anonymous$$e[]>();
     //for(int i = 0; i < Slots.Length)
     for ( int TotalSlots = 0; TotalSlots < Slots.Length; TotalSlots++)
     {
         Debug.Log("TotalSlots" + TotalSlots);

     }
     for (int TotalIcons = 0; TotalIcons < Icons.Length; TotalIcons++)
     {
         Debug.Log("TotalIcon" + TotalIcons);
     }      
 }
 // Update is called once per frame
 void Update()
 {
     SlotsImage = Slots[TotalSlots].GetComponent<Image>();
     if (SlotsImage.sprite.name == "Hammer")
     {
         Debug.Log("Hammer");
     }   
 }

}

avatar image kipperorrell8 · Jul 07, 2019 at 06:11 AM 0
Share

this is the code that draws the image into the ui slot,

using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI;

[RequireComponent(typeof(Image))] public class Drag$$anonymous$$e : $$anonymous$$onoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { public bool dragOnSurfaces = true;

 private Dictionary<int,GameObject> m_DraggingIcons = new Dictionary<int, GameObject>();
 private Dictionary<int, RectTransform> m_DraggingPlanes = new Dictionary<int, RectTransform>();

 public void OnBeginDrag(PointerEventData eventData)
 {
     var canvas = FindInParents<Canvas>(gameObject);
     if (canvas == null)
         return;

     // We have clicked something that can be dragged.
     // What we want to do is create an icon for this.
     m_DraggingIcons[eventData.pointerId] = new GameObject("icon");

     m_DraggingIcons[eventData.pointerId].transform.SetParent (canvas.transform, false);
     m_DraggingIcons[eventData.pointerId].transform.SetAsLastSibling();
     
     var image = m_DraggingIcons[eventData.pointerId].AddComponent<Image>();
     // The icon will be under the cursor.
     // We want it to be ignored by the event system.
     var group = m_DraggingIcons[eventData.pointerId].AddComponent<CanvasGroup>();
     group.blocksRaycasts = false;

     image.sprite = GetComponent<Image>().sprite;
     image.SetNativeSize();
     
     if (dragOnSurfaces)
         m_DraggingPlanes[eventData.pointerId] = transform as RectTransform;
     else
         m_DraggingPlanes[eventData.pointerId]  = canvas.transform as RectTransform;
     
     SetDraggedPosition(eventData);
 }

 public void OnDrag(PointerEventData eventData)
 {
     if (m_DraggingIcons[eventData.pointerId] != null)
         SetDraggedPosition(eventData);
 }

 private void SetDraggedPosition(PointerEventData eventData)
 {
     if (dragOnSurfaces && eventData.pointerEnter != null && eventData.pointerEnter.transform as RectTransform != null)
         m_DraggingPlanes[eventData.pointerId] = eventData.pointerEnter.transform as RectTransform;
     
     var rt = m_DraggingIcons[eventData.pointerId].GetComponent<RectTransform>();
     Vector3 global$$anonymous$$ousePos;
     if (RectTransformUtility.ScreenPointToWorldPointInRectangle(m_DraggingPlanes[eventData.pointerId], eventData.position, eventData.pressEventCamera, out global$$anonymous$$ousePos))
     {
         rt.position = global$$anonymous$$ousePos;
         rt.rotation = m_DraggingPlanes[eventData.pointerId].rotation;
     }
 }

 public void OnEndDrag(PointerEventData eventData)
 {
     if (m_DraggingIcons[eventData.pointerId] != null)
         Destroy(m_DraggingIcons[eventData.pointerId]);

     m_DraggingIcons[eventData.pointerId] = null;
 }

 static public T FindInParents<T>(GameObject go) where T : Component
 {
     if (go == null) return null;
     var comp = go.GetComponent<T>();

     if (comp != null)
         return comp;
     
     var t = go.transform.parent;
     while (t != null && comp == null)
     {
         comp = t.gameObject.GetComponent<T>();
         t = t.parent;
     }
     return comp;
 }

}

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

708 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Destroy question if its already asked 1 Answer

JsonUtility and Arrays - JSON must represent an object type. 0 Answers

Assigning variables to multiple gameobjects 0 Answers

add button to switch cars 1 Answer

How to remove scenes from a list of random scenes upon completion? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges