Question by
RogueSnorlax · Dec 27, 2017 at 10:02 AM ·
c#array
How to remove scenes from a list of random scenes upon completion?
Hey Everyone! Sorry if the question was confusing. So I'm making a game where you move from one scene to the next randomly upon either "losing" or completing the level. However, I want to remove the scene that was completed from the list of possible scenes the game jumps to. I was thinking a pseudo inventory system or something similar to that? I'm pretty new to Unity so I might not have any idea what I'm talking about. C# is what I'm working with. Anyway, thanks so much in advance!
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