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Question by Fancymountain31 · Aug 31, 2016 at 01:27 AM · audiosourceaudioclip

how do i destroy object on trigger with sound in unity 5.2.2?

i have the destroy script working fine, But i want a piece of audio to play as object is removed in the hierarchy in game. Here is the script i made. this is a JS

pragma strict

function OnTriggerEnter (other : Collider) { if(other.tag == "Player") { Destroy(gameObject); } }

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Answer by CapitalLlama · Aug 31, 2016 at 01:57 AM

There is a function called OnDestroy() and it is called just before an object is destroyed.

 function OnDestroy(){
         //Play Sound here
     }
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avatar image Fancymountain31 · Aug 31, 2016 at 01:59 AM 0
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Were it says //Play Sound here do i just put the name of the audio clip? or do i make a audio source script for it?

avatar image CapitalLlama Fancymountain31 · Aug 31, 2016 at 02:07 AM 0
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There is a component that you assign an audio clip and then tell that component to play the audio clip. Here is a example I found (I don't know js. sorry) This all will go in the same script as above.

 @script RequireComponent(AudioSource)
     public var otherClip: AudioClip;
  
     // Play default sound
     function OnDestroy()
     {
         audio.Play();
     }
avatar image Fancymountain31 CapitalLlama · Aug 31, 2016 at 02:11 AM 0
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ill try it out thanks!! :)

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