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Question by LordBoogr · Feb 18, 2016 at 10:23 PM · audioaudiosourceaudioclipaudio.playoneshotaudio.play

Why won't my second Audio Source play?

import UnityEngine.SceneManagement;
#pragma strict

var maxFallDistance = -50; var audio1: AudioSource; var audio2: AudioSource;

function Start () { var aSources = GetComponents(AudioSource); audio1 = aSources[0]; audio2 = aSources[1];

if (transform.position.y > maxFallDistance) { audio1.Play(); }

}

function Update () {

 if (transform.position.y <= maxFallDistance)
 {
 audio1.Stop();
 
 }
 if (transform.position.y <= maxFallDistance)

{ audio2.Play(); } }

I wanted one song to play normally, while the other one only plays when my player falls. But when I run it and my player falls, it's just silence. I know the problem isn't the AudioSource. But how do I get audio2 to play?

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avatar image Nerevar · Feb 19, 2016 at 04:15 PM 0
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Could it be that your audioclips are 3D sounds? so if your audiosources are far from your listener (on camera by default), you won't hear some of them.

avatar image LordBoogr Nerevar · Feb 21, 2016 at 03:16 AM 0
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Nah, they're both 2d, and the clips are fine.

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