Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by ibrahimmunaser · Nov 21, 2015 at 12:10 PM · c#objectvector3mouseclick

HOW TO MOVE A OBJECT TO ANOTHER OBJECT SMOOTHLY NOT INSTANTLY?

HI GUYS! ok I want to know how to move an object to another object smoothly, as if im throwing it the other object.

Say I have Object A and Object B.

I want, if I click Object B, then Object A will smoothly go to Object B.

I did this:

using UnityEngine; using System.Collections;

public class GreenEnvelope : MonoBehaviour { void Update() { GreenMail(); } private void GreenMail() { //the speed, in units per second, we want to move towards the target float speed = 40; float rotateSpeed = 100f; //move towards the center of the world (or where ever you like) Vector3 targetPosition = new Vector3(-23.77f, -9.719998f, 0); Vector3 currentPosition = this.transform.position; //first, check to see if we're close enough to the target

      if (Vector3.Distance(currentPosition, targetPosition) > .1f)
      {
          Vector3 directionOfTravel = targetPosition - currentPosition;
          //now normalize the direction, since we only want the direction information
          directionOfTravel.Normalize();
          //scale the movement on each axis by the directionOfTravel vector components
          this.transform.Translate(
              (directionOfTravel.x * speed * Time.deltaTime),
              (directionOfTravel.y * speed * Time.deltaTime),
              (directionOfTravel.z * speed * Time.deltaTime),
              Space.World);
          transform.Rotate(Vector3.up, rotateSpeed * Time.deltaTime);
      }

} } but I have to keep clicking the object in order for it to move... I have to keep clicking it everyFrame... thats not what I want. I want to click my "Object B" just once, and my "Object A" will just smoothly go to "Object B"

Please Help! :(

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

39 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to get only one object to select at a time (in game)? 1 Answer

drag AND drop push and pull object 0 Answers

Return key triggering a button OnClick? 1 Answer

Click Button and Follow Mouse 1 Answer

Saving old Position 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges