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Question by dstryr42 · Aug 26, 2018 at 09:55 PM · c#scripting problemobjectmousematerial renderer

How to get only one object to select at a time (in game)?

So I have several blocks , with a script attached that changes between two materials when clicked on. The challenge I'm having is getting only one block to change materials at a time, so that when I select another block, any previously selected will deselect. I'm just using an array to cycle through the two materials.

[CODE] using UnityEngine;

 public class ColorEnChange : MonoBehaviour {
 
     public Material[] material;
     Renderer rend;
     public int index = 0;
 
     void Start()
     {
         rend = GetComponent<Renderer>();
         rend.enabled = true;
         rend.sharedMaterial = material[0];
     }


     private void OnMouseDown()
     {
 
         if (material.Length == 0)
         {
             return;
         }
 
        
         if (Input.GetMouseButton(0))
         {
             index += 1;
 
             if (index == material.Length + 1)
             {
                 index = 1;
             }
             rend.sharedMaterial = material[index - 1];
         }
     }
    
 }

[/CODE]

Picture: Too many blocks selected. Want blocks that are selected to deselect when another clicked on (in game).

alt text

screenshot-2.png (93.6 kB)
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avatar image NoDumbQuestion · Aug 27, 2018 at 01:42 AM 0
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You can add a delegate event for each block. When a block click all it have to do is make an event to tell other block to deactivate.

avatar image dstryr42 NoDumbQuestion · Sep 03, 2018 at 12:17 AM 0
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What would the basic structure of that code look like? I'm really new to this, so it's difficult to understand at the moment.

avatar image NoDumbQuestion dstryr42 · Sep 03, 2018 at 04:13 AM 0
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http://www.unitygeek.com/delegates-events-unity/

         void OnClickObject()
         {
             //DisableEvent.Invoke(); // Call to every button
             //do whatevermethod here
             // DisableEvent.Subscribe( this button );
         }

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Answer by DawdleDev · Sep 03, 2018 at 08:31 PM

Try using a singleton. It keeps track of the last selected renderer, and deselects it every time you select a new renderer.

.

 using UnityEngine;
  public class ColorEnChange : MonoBehaviour {
  
      public Material[] material;
      public static Renderer Selection;
      Renderer rend;
      public int index = 0;
  
      void Start()
      {
          rend = GetComponent<Renderer>();
          rend.enabled = true;
          rend.sharedMaterial = material[0];
      }
 
 
      private void OnMouseDown()
      {
  
          if (material.Length == 0)
          {
              return;
          }
  
         
          if (Input.GetMouseButton(0))
          {
              index += 1;
  
              if (index == material.Length + 1)
              {
                  index = 1;
              }
              rend.sharedMaterial = material[index - 1];
              if (Selection) {
                   Selection.rend.sharedMaterial = whatever material deselected is;
              }
              Selection = rend;
          }
      }
     
  }
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