- Home /
Handle Player between multiple scene [SteamVR Plugin]
Hello
I'm switching between multiple sceens in my Unity game but got trouble with the Player Instance. In every scene i have a Player object, it's a singleton "DontDestroyOnLoad" so i destroy the actual instance before switching scene but it seems to not working. Indeed i have 2 players even i destroy the previous one and it result by having conflicts events. Do i need to have a single player from the beggining to the end and add/remove features by script ?
Because Valve didn't put a destroy condition on Player script when a Player instance is already set. Maybe i didn't understand something...
i'm struggling a bit ...
I have the same problem! Where you able to find anything? Thanks! ~be
Answer by chasekubesh · Aug 14, 2019 at 07:23 PM
@DevVirtualCreation have you found a fix yet?,@DevVirtualCreation Have you found a fix for this yet? I have the same issue, and would love if you could post your solution
Your answer
Follow this Question
Related Questions
SteamVR Simulate Trigger Click on Player Prefab 0 Answers
SteamVR window opens twice 2 Answers
Using SteamVR + Mixed reality headset. Controllers don't work. 2 Answers
Steam VR - Failed to load IVRRenderModels interface? 4 Answers
SteamVR example scene runs fine outside of my project but doesn't run in my project? 0 Answers