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Question by Maxiking16 · Jun 20, 2013 at 05:53 PM · iosmonodevelopstandaloneplatformcompiler

Problems changing from standalone to iOS

Hello, I googled this for a long time, but i haven't found anything out yet. So my problem is, that I actually wanted to create an iOS Game. I didn't recognize the target platform options. So when i did, I changed from standalone to iOS and it took a long time to reimport everything. But when i tried to play the Game, it said: All compiler errors have to be fixed or something like that. I went to Monodevelop to see what was the mistake or what i have to change for the iOS Game. But Monodevelop found no mistakes! I surely know there are some routines that do not work on iOS. I even removed and replaced all GetKey Methods because they cant work on iOS. How can I now find out what i have to change?

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avatar image robertbu · Jun 20, 2013 at 06:02 PM 2
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The error will be listed in the Console window. If you have many warnings, then hitting 'clear' in the console window will clean out all but the critical errors.

avatar image whydoidoit · Jun 21, 2013 at 10:09 AM 0
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Don't build your code using $$anonymous$$onoDevelop - just let Unity do it and use the Console as @robertbu says.

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