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How to exclude a plugin from iOS
Hi, I have a plugin which is only needed for x86/x86_64 builds (Mac and Windows) and is NOT needed on iOS. Unfortunately when Unity builds for iOS I get an AOT Cross Compilation error for the .dll. Since this plugin isn't necessary on iOS because it's only used for game server stuff which iOS doesn't need is there a way to exclude the plugin from the build when building to iOS?
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Did you ever find a solution? I just found out my /x86_64 special named folder does not do the trick !
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