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Question by globalenemy · Oct 25, 2015 at 12:24 AM · scripting problem

how do I edit a component of a specific child of an instantiated object?

I'm trying to instantiate a new GameObject from a prefab and change the material of a child GameObject. I found several answered Questions here, but the answers do not seem to work for me, so please help me out. :(

 GameObject newCharacter = Instantiate(character, spawnPosition, spawnRotation) as GameObject;


The child GameObject is called "Body". My target is to either swap the associated matierial with another one or change some details of it, like the albedo color.

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avatar image globalenemy · Oct 24, 2015 at 08:55 PM 0
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note, that I will instantiate multiple characters over time, so there will be more than one object in the scene called "Body".

avatar image Guppie1337 globalenemy · Oct 25, 2015 at 03:47 AM 0
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So your prefab is instantiating a gameobject whose child will be body?

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Answer by MrMeows · Oct 25, 2015 at 04:14 AM

MeshRenderer bodyRenderer = newCharacter.transform.Find("Body").GetComponent[MeshRenderer]();
Replace those square brackets with angle brackets. Unlike GameObject.Find, Transform.Find looks at only children of the Transform in question.
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avatar image globalenemy · Oct 25, 2015 at 11:58 AM 0
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working like a charm, thank you very much sir!

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Answer by AshleyJamesy · Oct 25, 2015 at 05:05 PM

 GameObject m_Object = gameObject.transform.FindChild("child").gameObject;
 Transform m_Transform = m_Object.GetComponent<Transform>();
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