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Question by TSRajesh · Jan 17, 2016 at 01:13 AM · scripting problem

OnEnable Not Called in UI Canvas?

Hi, I enable or disable my canvas by

myCanvas.enabled=true; //or false

I want to play / stop a movietexture in the canvas.. So I added the movieTexture.play() and stop() in the OnEnable() and OnDisable() in a script attached to the canvas. But the script is never called. I even tried moving the script file to the children of the canvas (RawImage).

Any Pointers?

Thanks & Regards Rajesh

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avatar image TSRajesh · Jan 17, 2016 at 01:42 AM 0
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I worked around it by explicitly calling play and pause functions along with canvas.enable/disable.. But still, would like to know if there is something i am missing..

avatar image lassade · Jan 17, 2016 at 05:14 AM 1
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You are disabling the canvas component, not the gameObject! so OnEnable and OnDisable will not be called in his children, only in the Canvas Script it self;

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Answer by hulahoolgames · Jan 17, 2016 at 02:27 AM

Instead try myCanvas.gameObject.SetActive(true/false) This should call the OnEnable and OnDisable functions.

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