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Question by
themachinehand · Aug 01, 2019 at 02:06 AM ·
camerauiscalepixel artscreen size
Make camera crop scene instead of scale/stretch it
I am trying to find a way to stop unity from scaling/stretching my pixel art game as I resize my window. What I want it to do instead is just crop the scene and not change the scale of my pixels so that the scene and the UI always have the same size pixels.
Here is an example of our game being stretched and skewed in unity: https://imgur.com/a/FuozbMM
And here is an example of Stardew Valley not stretching or skewing but instead just cropping: https://imgur.com/a/oNho97y This cropping effect is what we are trying to achieve.
PS: We are using the pixel perfect camera as this is a pixel art game. Thanks for your help!
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