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Question by NikitaDemidov · Apr 17, 2019 at 11:16 AM · camerauiscreen size

UI changes wrong when Screen changes

Hello!

A few months ago I asked a question about Sprites that change its scale when the Screen changes its scale. The correct answer was: Use Camere.aspect = ...

But now I realized that this only works for Sprites and not for the UI.

I tried many things. But nothing worked.

Please help me.

Here are some screenshots:

alt text after the change of Screen alt text But there is something interesting: If you press pause and then change the size everything is good. But if you then press play again This happens(picture 2).

снимок-экрана-2019-04-17-в-125743.png (383.7 kB)
снимок-экрана-2019-04-17-в-125858.png (124.1 kB)
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Answer by NikitaDemidov · Apr 17, 2019 at 03:29 PM

I solved this problem!

I found out that a Canvas scaler has a scale factor in Constant pixel mode.

I used this code for it: IEnumerator ReCanvas() {

         while (true)
         {
             cnv.GetComponent<CanvasScaler>().scaleFactor = 1f / (900f / Screen.height);
             yield return new WaitForSeconds(0.1f);
 
 
         }
     }

if you want to use this code: change the 900! I use 900 because I need this Size. You can find out which one you need by doing this:
Set the Size of the GameWindow to your standart; print it in the code; round it; this is your value you need to use instead of 900.
I know that not only I had this question: Feel free to ask if you need help.

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avatar image NikitaDemidov · Apr 23, 2019 at 10:15 AM 0
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Warning: I just realized that you have to use Pixel Perfect $$anonymous$$ode and Screen Space - Camera for that. Because else it doesn't check the Screen width.

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