Problem when changing mesh to SkinnedMeshRenderer
Hello. I'm using Unity 2019.3 and 2019.6 and I got the problem in both versions. As shown in pictures, when I change a mesh on the editor of a SkinnedMeshRenderer, the mesh totally broke. The first picture show the original rigged character with 3 meshes. Then i delete the "Uniform" SkinnedMeshRenderer, create a new one and reassigned the uniform with the exact same settings. The uniform then is wrong. The problem also appear if i change the mesh with any other one and then change it back to the original one. How could I fix this? It is really important for me swapping meshes for this project, I did it before with older versions of unity and I cannot figure out what is wrong this time.
https://mega.nz/#!oERxDAIA!QamcPNXwh8cBLcCA1WrpXypluJNNbp1a-q9aaecdqKc https://mega.nz/#!5JR3WKaJ!63HcQBWxg--7fheYwqMkddevFMmuYxazpz9S2Q6mT08
Your answer
Follow this Question
Related Questions
Skinned Mesh Renderer distorting model (Blender to Unity) 2 Answers
Generate skinned mesh in runtime 1 Answer
Unity recognizing 3dsmax skinned rig 2 Answers
How do I adjust the vertices of a skinned mesh seamlessly? 1 Answer
Unity 5.6.0: Mesh only rotates if I rotate the root bone of the skinned mesh renderer 0 Answers