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Cant find Standard Surface Shader (Instanced) in Unity
Been looking at doing GPU Instancing in the docs.
https://docs.unity3d.com/560/Documentation/Manual/GPUInstancing.html
And as you can see from that first image, I should, in theory, be able to find the Standard Surface Shader (instanced) to my project. But when I open that same list in Unity, said shader is missing. I'm running version 5.6.0f3 and this is the 5.6 version of the docs.
What am I missing?
Answer by CornDog · Apr 19, 2017 at 01:05 PM
Found it. There is a checkbox at the bottom of the standard shader to "Enable Instancing"
They should really update the documentation.
I cannot find this checkbox - can you help me? I'm on the same Unity Version
Answer by monotoan · Apr 24, 2017 at 07:43 AM
Here's a picture of where the option is in 5.6 Standard Shader selected on a Material:
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