How to achieve smooth (non Rippling) skybox gradient with shaders?
I've been working on a shader to use for my skybox material, a simple gradient of 2 colours. I got the end result that I wanted however I am noticing a rippling effect / hard lines in the gradient and am not sure about how to solve it, hence this question. Perhaps there is a node I am not aware of that can turn it into a smooth gradient transition? Would appreciate any suggestions. I'm using Unity 2021.1.17f1
This is my shader graph
And this is the result (notice hard lines in the gradient) when applied as a skybox material. You might need to zoom in slightly to see them.
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