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Question by
Merrick20 · Sep 19, 2017 at 10:38 PM ·
physics2dhingejoint2d
Hingejoints 2D going crazy!! Can it be a bug?
I don't know if this is a bug or what!
But It's been driving me nuts for days.
I'm doing a game with MANY HingeJoints 2D
At some moment in my scenes, every object that has one, as soon as I hit play in the editor, moves to position 0,0.
If I just close Unity3d and then re opens the same scene it stops happening.
Has anyone had the same problem? How can I solve this? It's not such a big deal, but it's time consuming and I can't go zen on this...
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