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Question by Merrick20 · Sep 19, 2017 at 10:38 PM · physics2dhingejoint2d

Hingejoints 2D going crazy!! Can it be a bug?

I don't know if this is a bug or what!

But It's been driving me nuts for days.

I'm doing a game with MANY HingeJoints 2D

At some moment in my scenes, every object that has one, as soon as I hit play in the editor, moves to position 0,0.

If I just close Unity3d and then re opens the same scene it stops happening.

Has anyone had the same problem? How can I solve this? It's not such a big deal, but it's time consuming and I can't go zen on this...

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