Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TSI25 · Jan 24, 2015 at 09:38 PM · physics2dropehingejoint2d

hinge joint 2d rope flies apart

!hello, i've made a rope out of 10 hinge joint segments just like in the unity hinge joint 2d tutorial - except the space is zero gravity and its a big ball weight on one side. when i move the ball weight the rope segments separate slightly - they used to fly apart completely but i added a distance joint 2d to one side so its not nearly as exaggerated and broken. The real problem comes in if the ball and counter weight get stuck on opposite sides of a wall or ledge either causing one of the weights to get ripped through the wall or the rope to fly to pieces.

Is there any way i can make the rope resilient enough that the pieces never fly apart or separate from eachother at all? I've tried adding distance joint 2d components with the smallest possible distance between the joints and that doesn't seem to help. I'll try to post some screenshots of whats going on to make this more clear.

screenshot1.jpg (299.0 kB)
screenshot3.jpg (276.0 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TSI25 · Jan 24, 2015 at 09:57 PM 0
Share

another screenshot to show what happens when they hit a ledge

alt text

screenshot4.jpg (288.6 kB)

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by TSI25 · Jan 24, 2015 at 11:06 PM

I have sort of a hacky fix working, basically at the top and bottom of each link in the rope/chain i defined a new transform which i fed into a series of line renderers - when a gap formed the line renderer filled it in. MOST of the time the gaps are small enough that it doesnt matter but its still a duct tape and bubble gum solution and i would like pointers toward something more solid if possible

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

My Rope 2D System behaves abnormally 2 Answers

Hingejoints 2D going crazy!! Can it be a bug? 0 Answers

Creating a simple swinging vine/rope/line 0 Answers

Why does the Unity HingeJoint2D not work when enabled during play? 0 Answers

How to get ball and chain effect like in SkullChainz? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges