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Question by VezzUK · Feb 12, 2020 at 03:59 PM · androidaccelerometerdevice

How to set mobile device position zero

Hi guys, Im just starting my adventure with c# and unity so please forgive me my lack of knowledge and messy code. I was digging through the internet for 2 days , but nothing i found worked for me. What I need is how to get device position on void start, so every time i run game, game detects phone in 0 position.`


public class Controller : MonoBehaviour {

 Rigidbody rb;  
 float dirX;
 public float moveSpeed = 10f;

 // Start
 void Start () {
     rb = GetComponent<Rigidbody> ();
 }
 
 // Update 
 void Update () {
     dirX = Input.acceleration.x * moveSpeed;
     //limit y-axis movement for future ramps etc
     transform.position = new Vector3(transform.position.x, Mathf.Clamp (transform.position.y,-99f,20f), transform.position.z);
 }
 // FixedUpdate
 void FixedUpdate()
 {
     rb.velocity = new Vector3 (0, -4f, dirX);
     transform.position = new Vector3(transform.position.x - 0.2f, transform.position.y, transform.position.z);       
 }

}


I have tried This one how to detect device start position for player acceleration (iPhone) But it didn't work for me neither(im working on android).

I will appreciate any advice and help.

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Answer by megastacks_13 · Feb 13, 2020 at 09:32 AM

@VezzUK
Hi, I see you've been practising a lot with c#!! I'm going to ask you if you tried adding a button in the canvas for reseting and detecting when you press it for setting the rotation to 0. It's only a suggestion, could you tell me if it works? Don´t forget to use the UI library.

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avatar image VezzUK · Feb 13, 2020 at 11:06 PM 0
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Hi, thank you. I have not tried it. the whole point is that i need it to zero without user interference. But from the other side i could try to implement that into "start" button on the every level player starts. Thank you for your suggestion, Ill make sure to update here if it will work.

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