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Question by Essexrookie · Apr 05, 2019 at 06:23 PM · iosiphoneaccelerometer

how to detect device start position for player acceleration (iPhone)

Hello, I finished a mobile game where I use the phone’s acceleration to move the player. But currently it works correctly only when facing flat as if it was laying on a table. is there a way I can detect device start position on an iPhone so the game can pick up the correct acceleration? This is in landscape mode also in 2D.

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Answer by highpockets · Apr 11, 2019 at 07:29 PM

You will have to calibrate in the start method for example and then multiply the Input by the calibration: (I found this in the forums, posted by @WolfBeardedLion )

 private Quaternion calibrationQuaternion;
  
 // Used to calibrate the Input.acceleration
 void CalibrateAccelerometer()
 {
     Vector3 accelerationSnapshot = Input.acceleration;
  
     Quaternion rotateQuaternion = Quaternion.FromToRotation(
         new Vector3(0.0f, 0.0f, -1.0f), accelerationSnapshot);
  
     calibrationQuaternion = Quaternion.Inverse(rotateQuaternion);
 }
    
 void Start()
 {
     CalibrateAccelerometer();
 }
  
 void Update()
 {    
     Vector3 theAcceleration = Input.acceleration;
     Vector3 fixedAcceleration = calibrationQuaternion * theAcceleration;
  
     // Use fixedAcceleration for any logic that follows
 }
  
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avatar image Essexrookie · Apr 14, 2019 at 10:41 PM 0
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This does not quite work in my favor.

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