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Question by gandalfdagrey · Feb 12, 2020 at 01:22 PM · unity 5buildassets

File Headers HUGE (5.2 GB) ~ Build Issues Question

I am attempting to build a standalone windows x86_64 of ONE scene and am hitting the 4GB limit to *.asset files. Here is a breakdown of my build according to the editor.log:

Build Report

Uncompressed usage by category (Percentages based on user generated assets only):

 Textures 400.2 mb 6.9%
 
 Meshes 268.6 kb 0.0%
 
 Animations 33.5 kb 0.0%
 
 Sounds 28.9 mb 0.5%
 
 Shaders 24.3 mb 0.4%
 
 Other Assets 9.3 mb 0.2%
 
 Levels 1.1 mb 0.0%
 
 Scripts 4.3 mb 0.1%
 
 Included DLLs 13.3 mb 0.2%
 
 File headers 5.2 gb 91.7%
 
 Total User Assets 5.7 gb 100.0%
 
 Complete build size 5.8 gb

Notice that the File Headers are 5.2 GB? I unpacked all prefabs, made sure nothing was set to static, and reduced texture sizes are far as I could without quality loss. There are only 2 files in the Resources/ folder and almost all of my game assets are directly under the Assets/ folder. Does anyone know what could cause this?

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