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Some of my assets flip around when the player walks onto the corner of them
I'm working on making my first game and decided I wanted to make a platformer. So far everything works well except that when my player jumps and lands on the ends of a platform, the platform freaks out and starts randomly flipping around sometimes. I want to know if anyone would know what could cause this to happen? I'm using a box collider over the platform.
Also once the platform starts freaking out, the player sometimes lands on the side of it and appears to be defying gravity by walking up a horizontal wall.
Any ideas?
Answer by DevinDvorak · Mar 22, 2018 at 04:47 PM
If your platform has a RigidBody(2D) component and DOES NOT move then you should get rid of it.
@DevinDvorak So RigidBody2D components are meant to move? In that case, which type should I be using for a platform that should remain stationary? If I use a Box collier would it remain stationary?
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