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Question by Mkadmii · Sep 04, 2016 at 03:37 PM · movetranslatenewbiegetaxishorizontal

{Newbie Here} How to make my gameObject move using Get.Axis("Horizontal")?

I've tried EVERYTHING, seriously, but Unity keeps showing me errors. I originally had it move using the Get.Key method, but I want to use Get.Axis since it's more efficient.

Here's the code:

 float moveX = Input.GetAxis("Horizontal");

 void Update () {

     //Ship Movement

     transform.Translate = new Vector3 (moveX * d, 0f, 0f);

     
 }
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Answer by Cynikal · Sep 04, 2016 at 05:28 PM

 float xPos = Input.GetAxis("Horizontal") * MoveSpeed;
 
 transform.position = Vector3.Lerp(transform.position, new Vector3(transform.position.x + xPos, transform.position.y, transform.position.z));


Give that a go.

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Answer by Werhunter · May 19, 2017 at 04:33 PM

hi @Mkadmii,

if you want an example of an input.GetAxis code to move your player via the horizontal en vertical axis key's then here you go

 public class 2DMovement: MonoBehaviour
 {
     public float speed;
     Vector3 movement;
 
     void Update()
     {
         float moveHorizontal = Input.GetAxisRaw("Horizontal");
         float moveVertical = Input.GetAxisRaw("Vertical");
 
         movement = new Vector3(moveHorizontal, moveVertical, 0f );
 
         movement = movement * speed * Time.deltaTime;
 
         transform.position += movement;
     }
 }

do know that this code only works in a 2D game so if you want 3D Movement then try this:

 public class 3DMovement: MonoBehaviour   
 {
  public float Speed;
  Vector3 movement;
 
     void Update()
     {
         //movement
 
         float moveHorizontal = Input.GetAxisRaw("Horizontal");
 
         float moveVertical = Input.GetAxisRaw("Vertical");
 
         movement = new Vector3(moveHorizontal, 0f, moveVertical);
 
         movement = movement * Speed * Time.deltaTime;
      }
 }

i hope this helps :)

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Answer by Marhaikal · May 29, 2017 at 07:32 AM

Hi,

Here's how I did my code:

 Vector3 playerMovement;
 Rigidbody playerRB;
 public float moveSpeed;

 private void Awake()
 {
     playerRB = GetComponent<Rigidbody>();
 }

 void FixedUpdate ()
 {
     float h = Input.GetAxisRaw("Horizontal");

     playerMovement.Set(h, 0f, 0f);
     playerMovement = playerMovement * moveSpeed * Time.deltaTime;

     playerRB.MovePosition(transform.position + playerMovement);
 }




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