{Newbie Here} How to make my gameObject move using Get.Axis("Horizontal")?
I've tried EVERYTHING, seriously, but Unity keeps showing me errors. I originally had it move using the Get.Key method, but I want to use Get.Axis since it's more efficient.
Here's the code:
float moveX = Input.GetAxis("Horizontal");
void Update () {
//Ship Movement
transform.Translate = new Vector3 (moveX * d, 0f, 0f);
}
Answer by Cynikal · Sep 04, 2016 at 05:28 PM
float xPos = Input.GetAxis("Horizontal") * MoveSpeed;
transform.position = Vector3.Lerp(transform.position, new Vector3(transform.position.x + xPos, transform.position.y, transform.position.z));
Give that a go.
Answer by Werhunter · May 19, 2017 at 04:33 PM
hi @Mkadmii,
if you want an example of an input.GetAxis code to move your player via the horizontal en vertical axis key's then here you go
public class 2DMovement: MonoBehaviour
{
public float speed;
Vector3 movement;
void Update()
{
float moveHorizontal = Input.GetAxisRaw("Horizontal");
float moveVertical = Input.GetAxisRaw("Vertical");
movement = new Vector3(moveHorizontal, moveVertical, 0f );
movement = movement * speed * Time.deltaTime;
transform.position += movement;
}
}
do know that this code only works in a 2D game so if you want 3D Movement then try this:
public class 3DMovement: MonoBehaviour
{
public float Speed;
Vector3 movement;
void Update()
{
//movement
float moveHorizontal = Input.GetAxisRaw("Horizontal");
float moveVertical = Input.GetAxisRaw("Vertical");
movement = new Vector3(moveHorizontal, 0f, moveVertical);
movement = movement * Speed * Time.deltaTime;
}
}
i hope this helps :)
Answer by Marhaikal · May 29, 2017 at 07:32 AM
Hi,
Here's how I did my code:
Vector3 playerMovement;
Rigidbody playerRB;
public float moveSpeed;
private void Awake()
{
playerRB = GetComponent<Rigidbody>();
}
void FixedUpdate ()
{
float h = Input.GetAxisRaw("Horizontal");
playerMovement.Set(h, 0f, 0f);
playerMovement = playerMovement * moveSpeed * Time.deltaTime;
playerRB.MovePosition(transform.position + playerMovement);
}
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