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               Question by 
               theLucre · Sep 02, 2018 at 02:03 AM · 
                2dcollision detectioncollider2dtilemaptile  
              
 
              Tile collision by sprite is not accurate with Tilemap Collider
I have a sprite sheet loaded with a pixels per unit set to 8. When creating a collider for the Tilemap layer, both TilemapCollider2D and CompositeCollder2D generate bad collision areas. Notice how the narrower tiles don't have proper colliders.
 Is there a way to fix this issue through configuration or some way to control the collision shape for each Tile Asset? 
 
TilemapCollider2D: 
 CompositeCollder2D 
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              koobas.hobune.stream
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