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Question by unity_NErgEZ563bxDEg · Nov 15, 2020 at 02:33 AM · 2dtilemaptileraycasthit2d

How to reference a float from a specific tile?

I've made a laser in 2D that draws a line from the player to the hit collider with Raycast2D and shaders. I then got the tilemap from hit and the specific grid coords with this script:

         Tilemap mineable = hit.collider.GetComponent<Tilemap>();
         Vector3 hitPosition = hit.point;
         hitPosition.x = hit.point.x;
         hitPosition.y = hit.point.y;
         Vector3Int gridCell = mineable.WorldToCell(hitPosition);

However I want to make it so that the laser takes time to destroy the tiles, so I added a default gameobject (prefab) with a float for durability to the ruletile that I use to draw the mineable tiles. The problem is, how do I reference the specific hit tile in such a way that I can change the durability value from the hit tilemap "mineable"?

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Answer by unity_NErgEZ563bxDEg · Nov 15, 2020 at 03:13 PM

So it turns out I can reference the instantiated object like this:

         GameObject tileAtPosition = mineable.GetInstantiatedObject(gridCell);
         float durability = tileAtPosition.GetComponent<OresScript>().Durability;

the first line gets the game object, and the second line gets the value.

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