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Question by Rumplestiltz · Feb 04, 2020 at 01:52 AM · texturespipelinecombinehdr

A way to combine two textures in HDRP and output one new texture?

Hey all,

I got this far without having to ask any questions - but now I have run into a minor hurdle in my development. I am trying to implement two new features into my game, but can't seem to find any good documentation, involving HDRP specifically, and combining 2 textures or maps.

I found a few posts showing how to do it in a normal Unity setup - but when I tried applying it to my project it did not work.

Basically here are the two things I am trying to accomplish (I am making a PC boxing game): I have a character, and I want to be able to put tattoos on his skin texture as an overlay. Ideally the user can determine the placement/scale/rotation etc like most games and than when satisfied - the game will output their custom "skin" texture to load in other scenes etc...

The second thing is related to the first - I have a "boxing trunks" texture - and I want the user to be able to write text in an input field, and have it appear on the shorts texture. I am just not sure how to turn TEXT into a TEXT-URE hehe

Any help would be extremely ..... helpful?

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Answer by Rumplestiltz · Feb 04, 2020 at 10:01 PM

nobody? bump?

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