Generated Colliders cause massive lag! Please help
Hi everyone,
i am trying to build a scene in Unity with .fbx objects created in C4D. Once i use 'Generate Colliders' on these objects it causes terrible lags while coming near them with my FirstPlayerController..
What can i do to fix it ? I know there is the possibility to build seperate box colliders and make them invisible but i guess it's not the way of dreams :D
Comment