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Question by IronEagle45 · Jan 31, 2020 at 02:09 PM · build and runterminal

Built game won't run, just Terminal

Hi. I built my game with no issues*. Then when I run the .exe a terminal pops up and nothing happens. When it builds, Unity reports in the Console:

Build completed with a result of 'Succeeded' UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:122)

When I run the .exe, it opens a terminal with the following message:

Mono path[0] = 'D:/Unity Projects/Block Breaker v1.0/Block Breaker_Data/Managed' Mono config path = 'D:/Unity Projects/Block Breaker v1.0/MonoBleedingEdge/etc' Initialize engine version: 2019.2.17f1 (8e603399ca02) [XR] Discovering subsystems at path D:/Unity Projects/Block Breaker v1.0/Block Breaker_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 0.053 seconds UnloadTime: 0.275000 ms

If anyone has had this issue before or has any suggestions for a fix, please help. Feel free to ask any questions on more details.

*As a side note, I did install and uninstall the following Asset during the build of the project: easyshortcutlockinspector. By uninstall, I mean that I deleted the folder in my Assets folder since it was giving issues with building the first time. After deleting the folder, the project was able to build successfully.

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Answer by moonSla · Feb 02, 2020 at 06:03 PM

In the build settings, uncheck "Server Build",In the Build Settings, Uncheck the "Server Build"

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